Setting

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Authors: James Sheahan
Cited by: 0

Abstract

This chapter covers what an IP's setting can provide and how to get as much information from it to help create the tabletop game authentically and efficiently. Knowing an IP's setting plays an essential role throughout its conversion to a tabletop game in direct ways (such as creating content and game mechanics) and indirect ways (such as smoothing the approval process and winning the IP holder's trust). In addition, thorough knowledge helps see the full view before reducing it down to what will be used and ensures future products have enough space and content. Different versions of the IP may need to be combined, which can require resolving conflicts between them. Any gaps in the source material provide opportunities to add fresh content to the IP or can be used to reinforce identity between the content (or gaps can be created for the same purpose). Knowing the source material will aid in understanding what level of detail is required in the tabletop game and identify tools which can be used to deliver this variety. Knowing the tropes and feel of the source can be the guide where exact information is not available.

Fields of Study & Subjects

Digital Games and Media Literature Culture and Aesthetics Educational Games and Gamification

Publication details

Journal / source
CRC Press eBooks
Pages
59–91
Publication date
11 March 2026
Language
EN
Document type
Book chapter