Game Mechanics
Abstract
This chapter covers how game mechanics are the DNA of every game and set the feel of the gameplay at the most fundamental level. The flavour and details of an IP do not lie solely on top of the game mechanics; instead, all aspects of an IP are conveyed through the game mechanics themselves. Game mechanics can help portray the characters, the world's atmosphere and details, and the IP's action, including non-combat action, which is often a large part of an IP's identity. Plus, game mechanics can be used to portray elements of the IP occurring outside the main gameplay, too, via scenario objectives and content, narrative moments, solo play, and the type of choices and decisions players are presented with. Anything to be conveyed in a game, including the IP, requires game mechanics, so it is important to match up the game mechanics being used with the IP's identity and details.
Fields of Study & Subjects
Digital Games and Media
Educational Games and Gamification
Artificial Intelligence in Games
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 135–180
- Publication date
- 11 March 2026
- Language
- EN
- Document type
- Book chapter