Game Mechanics

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Authors: James Sheahan
Cited by: 0

Abstract

This chapter covers how game mechanics are the DNA of every game and set the feel of the gameplay at the most fundamental level. The flavour and details of an IP do not lie solely on top of the game mechanics; instead, all aspects of an IP are conveyed through the game mechanics themselves. Game mechanics can help portray the characters, the world's atmosphere and details, and the IP's action, including non-combat action, which is often a large part of an IP's identity. Plus, game mechanics can be used to portray elements of the IP occurring outside the main gameplay, too, via scenario objectives and content, narrative moments, solo play, and the type of choices and decisions players are presented with. Anything to be conveyed in a game, including the IP, requires game mechanics, so it is important to match up the game mechanics being used with the IP's identity and details.

Fields of Study & Subjects

Digital Games and Media Educational Games and Gamification Artificial Intelligence in Games

Publication details

Journal / source
CRC Press eBooks
Pages
135–180
Publication date
11 March 2026
Language
EN
Document type
Book chapter