Conclusion
Abstract
This chapter covers a brief reflection on the challenge of designing a licensed game and the process involved, which was explained in detail in the previous chapters. First, the licence adds extra design boundaries to consider which defines what cannot be made. Next, the setting provides details about what must be included in the game, but not how it will be. Then, existing elements in the source medium must be adapted due to the change in medium to tabletop game. Finally, game mechanics are created so these fundamental building blocks represent and embody the feel of the licence. It is essential that a licensed game is innovative and different from other games beyond the inclusion of the licence itself, so it will stand out and entice players.
Fields of Study & Subjects
Digital Games and Media
Educational Games and Gamification
Literature
Culture
and Aesthetics
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 181–184
- Publication date
- 11 March 2026
- Language
- EN
- Document type
- Book chapter