Conclusion

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Authors: James Sheahan
Cited by: 0

Abstract

This chapter covers a brief reflection on the challenge of designing a licensed game and the process involved, which was explained in detail in the previous chapters. First, the licence adds extra design boundaries to consider which defines what cannot be made. Next, the setting provides details about what must be included in the game, but not how it will be. Then, existing elements in the source medium must be adapted due to the change in medium to tabletop game. Finally, game mechanics are created so these fundamental building blocks represent and embody the feel of the licence. It is essential that a licensed game is innovative and different from other games beyond the inclusion of the licence itself, so it will stand out and entice players.

Fields of Study & Subjects

Digital Games and Media Educational Games and Gamification Literature Culture and Aesthetics

Publication details

Journal / source
CRC Press eBooks
Pages
181–184
Publication date
11 March 2026
Language
EN
Document type
Book chapter