Advanced research techniques

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Authors: Pooya Soltani
Cited by: 0

Abstract

Most of game research starts with an observation of what players say or do, which includes interviews, surveys, playtests, or analytics. But what if you want to understand what players feel and not just say? What catches their eye? What causes stress or flow?

Fields of Study & Subjects

Digital Games and Media Educational Games and Gamification Innovative Human-Technology Interaction

Publication details

Journal / source
CRC Press eBooks
Pages
221–226
Publication date
6 March 2026
Language
EN
Document type
Book chapter