Advanced research techniques
Abstract
Most of game research starts with an observation of what players say or do, which includes interviews, surveys, playtests, or analytics. But what if you want to understand what players feel and not just say? What catches their eye? What causes stress or flow?
Fields of Study & Subjects
Digital Games and Media
Educational Games and Gamification
Innovative Human-Technology Interaction
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 221–226
- Publication date
- 6 March 2026
- Language
- EN
- Document type
- Book chapter