Building Audio Effect Plug-ins

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Authors: Joshua D. Reiss, Andrew P. McPherson
Cited by: 0

Abstract

Plug-ins are the most common way of implementing audio effects in software. A typical plug-in is a self-contained block of code that is compiled to run on a particular processor and operating system, but which can be used within many different audio software environments. This chapter will examine the process of creating plug-ins using the Jules’ Utility Class Extensions (JUCE) programming framework, which can be used to create plug-ins for many different software platforms and operating systems. The latest information for this chapter, as well as example code for many audio effect plug-ins, can be found on the website for this textbook.

Fields of Study & Subjects

Music Technology and Sound Studies Music and Audio Processing Digital Filter Design and Implementation

Publication details

Journal / source
Routledge eBooks
Pages
20–36
Publication date
20 January 2026
Language
EN
Document type
Book chapter