Intelligent Cover
Abstract
How agents use cover in third-person action games can make or break the illusion of intelligence. But this is now simple task, at least in a performant manner. This chapter details the approach taken to pass the intelligence for determining what is safe cover to the objects (in the environment) themselves. This is achieved without firing ray-casts across the environment and draining precious CPU cycles.
Fields of Study & Subjects
Artificial Intelligence in Games
Digital Games and Media
Computer Graphics and Visualization Techniques
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 89–117
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter