Intelligent Cover

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Authors: Paul Roberts, James (Jay) Vickers
Cited by: 0

Abstract

How agents use cover in third-person action games can make or break the illusion of intelligence. But this is now simple task, at least in a performant manner. This chapter details the approach taken to pass the intelligence for determining what is safe cover to the objects (in the environment) themselves. This is achieved without firing ray-casts across the environment and draining precious CPU cycles.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Computer Graphics and Visualization Techniques

Publication details

Journal / source
CRC Press eBooks
Pages
89–117
Publication date
4 March 2026
Language
EN
Document type
Book chapter