An Architecture for AI Game Masters in Tabletop RPGs
Abstract
This chapter details the AI architecture of a system designed to serve as a game master in solo tabletop roleplaying game (RPG) sessions. The system was developed out of academic curiosity to determine how well modern AI practices like retrieval augmented generation and AI orchestration could be applied to constrain and guide the behaviour of a simulated “dungeon master”, “game master”, or “referee” as various RPG systems refer to the individual moderating the play session.
Fields of Study & Subjects
Artificial Intelligence in Games
Artificial Intelligence Applications
AI-based Problem Solving and Planning
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 186–194
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter