An Architecture for AI Game Masters in Tabletop RPGs

View at publisher
Authors: Matt Eland
Cited by: 0

Abstract

This chapter details the AI architecture of a system designed to serve as a game master in solo tabletop roleplaying game (RPG) sessions. The system was developed out of academic curiosity to determine how well modern AI practices like retrieval augmented generation and AI orchestration could be applied to constrain and guide the behaviour of a simulated “dungeon master”, “game master”, or “referee” as various RPG systems refer to the individual moderating the play session.

Fields of Study & Subjects

Artificial Intelligence in Games Artificial Intelligence Applications AI-based Problem Solving and Planning

Publication details

Journal / source
CRC Press eBooks
Pages
186–194
Publication date
4 March 2026
Language
EN
Document type
Book chapter