Follow Through

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Authors: William Smith Chambers, Eric Alzheimer
Cited by: 0

Abstract

The two-level (abstract/concrete) system used for NPCs in Ara: History Untold is a closed-loop long-term data-driven AI planning system capable of solving the absurdly complex games in the 4× genre. The system at a high level is a feedback loop, where goals are planned for, the game moves forward and deviates from the expected plan, new goals are created from the deviations, these are solved by the planner, and the plans are inserted into the long-term plan, completing the feedback loop. The system developed is presented in this chapter.

Fields of Study & Subjects

Artificial Intelligence in Games AI-based Problem Solving and Planning Artificial Intelligence Applications

Publication details

Journal / source
CRC Press eBooks
Pages
195–210
Publication date
4 March 2026
Language
EN
Document type
Book chapter