Follow Through
Abstract
The two-level (abstract/concrete) system used for NPCs in Ara: History Untold is a closed-loop long-term data-driven AI planning system capable of solving the absurdly complex games in the 4× genre. The system at a high level is a feedback loop, where goals are planned for, the game moves forward and deviates from the expected plan, new goals are created from the deviations, these are solved by the planner, and the plans are inserted into the long-term plan, completing the feedback loop. The system developed is presented in this chapter.
Fields of Study & Subjects
Artificial Intelligence in Games
AI-based Problem Solving and Planning
Artificial Intelligence Applications
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 195–210
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter