Using Monte Carlo Tree Search in Soccer Kids

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Authors: Rafal Tyl
Cited by: 0

Abstract

Implementing AI for turn-based tactical games is challenging, especially when the AI opponent must make decisions akin to a human player and provide a challenge in a one-on-one match. Moreover, if you add geometric considerations like planning for movement of physical objects, you get a recipe for an AI programmer’s headache. However, with the right tools, nothing is impossible! This chapter is a case study on AI bots developed for a unique tactical sports game, Soccer Kids by Acid Wizard. It describes a creative approach to Monte Carlo Tree Search, enhanced with clever space sampling techniques, custom state evaluation functions, and other useful tricks.

Fields of Study & Subjects

Artificial Intelligence in Games Artificial Intelligence Applications Reinforcement Learning in Robotics

Publication details

Journal / source
CRC Press eBooks
Pages
218–231
Publication date
4 March 2026
Language
EN
Document type
Book chapter