Using Monte Carlo Tree Search in Soccer Kids
Abstract
Implementing AI for turn-based tactical games is challenging, especially when the AI opponent must make decisions akin to a human player and provide a challenge in a one-on-one match. Moreover, if you add geometric considerations like planning for movement of physical objects, you get a recipe for an AI programmer’s headache. However, with the right tools, nothing is impossible! This chapter is a case study on AI bots developed for a unique tactical sports game, Soccer Kids by Acid Wizard. It describes a creative approach to Monte Carlo Tree Search, enhanced with clever space sampling techniques, custom state evaluation functions, and other useful tricks.
Fields of Study & Subjects
Artificial Intelligence in Games
Artificial Intelligence Applications
Reinforcement Learning in Robotics
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 218–231
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter