The LLM Playwright

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Authors: Mateo Saldivar
Cited by: 0

Abstract

This chapter shows how to integrate large language models into your game to drive real-time non-player character dialogue and social behaviour. It explains how to configure data pipelines, design prompts, and manage conversation flow to keep characters on-topic. It also covers memory systems, context handling, guardrails, and concurrency strategies.

Fields of Study & Subjects

Artificial Intelligence in Games Speech and dialogue systems Artificial Intelligence Applications

Publication details

Journal / source
CRC Press eBooks
Pages
232–247
Publication date
4 March 2026
Language
EN
Document type
Book chapter