The LLM Playwright
Abstract
This chapter shows how to integrate large language models into your game to drive real-time non-player character dialogue and social behaviour. It explains how to configure data pipelines, design prompts, and manage conversation flow to keep characters on-topic. It also covers memory systems, context handling, guardrails, and concurrency strategies.
Fields of Study & Subjects
Artificial Intelligence in Games
Speech and dialogue systems
Artificial Intelligence Applications
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 232–247
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter