Bringing Ambient Animals to Life in Psychonauts 2

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Authors: Rebecca Vessal
Cited by: 0

Abstract

Animals are one of the most common ambient AI characters added to the background of various environments in games. They can help set the vibes of particular areas. By adding some interactive behaviours to the animals, they can feel a lot more animated and be a delight for players to play around with. In Psychonauts 2 , the desire was to populate the world with different kinds of animals for the player to interact with to make it livelier and reward the player for exploration of the world more. This chapter discusses the custom game AI and gameplay tech interwoven together and developed to craft a variety of animal behaviours to make them come to life in Psychonauts 2 .

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Computer Graphics and Visualization Techniques

Publication details

Journal / source
CRC Press eBooks
Pages
149–156
Publication date
4 March 2026
Language
EN
Document type
Book chapter