Creating Boss Behaviours in Luna Abyss

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Authors: John M. Reynolds, Matthew Reynolds
Cited by: 0

Abstract

This chapter covers the approaches to attack phases; spawning other enemies and the interdependence between the Boss and the minions it spawns; handling Boss behaviour when the Boss is made of several parts; and considerations when moving the enemy (e.g., teleporting). Examples will be based on Luna Abyss , which features Bosses and Mini-Bosses, as well as an upcoming arena shooter.

Fields of Study & Subjects

Artificial Intelligence in Games Digital Games and Media Computer Graphics and Visualization Techniques

Publication details

Journal / source
CRC Press eBooks
Pages
41–47
Publication date
4 March 2026
Language
EN
Document type
Book chapter