Creating Boss Behaviours in Luna Abyss
Abstract
This chapter covers the approaches to attack phases; spawning other enemies and the interdependence between the Boss and the minions it spawns; handling Boss behaviour when the Boss is made of several parts; and considerations when moving the enemy (e.g., teleporting). Examples will be based on Luna Abyss , which features Bosses and Mini-Bosses, as well as an upcoming arena shooter.
Fields of Study & Subjects
Artificial Intelligence in Games
Digital Games and Media
Computer Graphics and Visualization Techniques
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 41–47
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter