Driver Assists in Racing

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Authors: Nic Melder
Cited by: 0

Abstract

Watching racing is exciting; the high speed overtakes, the close finishes, and the spectacular crashes. Especially the spectacular crashes! These ARE the most exciting parts about racing, so incorporating them into a racing game can really amp up the excitement and adrenaline levels. This chapter discusses how Codemasters’ Dirt and Grid choreographed crash system was created, the different types of crash and mistake events (e.g., tyre blow out, spin outs, and barrel rolls), and the mechanisms used to trigger them.

Fields of Study & Subjects

Digital Games and Media Simulation and Modeling Applications Computer Graphics and Visualization Techniques

Publication details

Journal / source
CRC Press eBooks
Pages
65–75
Publication date
4 March 2026
Language
EN
Document type
Book chapter