Driver Assists in Racing
Abstract
Watching racing is exciting; the high speed overtakes, the close finishes, and the spectacular crashes. Especially the spectacular crashes! These ARE the most exciting parts about racing, so incorporating them into a racing game can really amp up the excitement and adrenaline levels. This chapter discusses how Codemasters’ Dirt and Grid choreographed crash system was created, the different types of crash and mistake events (e.g., tyre blow out, spin outs, and barrel rolls), and the mechanisms used to trigger them.
Fields of Study & Subjects
Digital Games and Media
Simulation and Modeling Applications
Computer Graphics and Visualization Techniques
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 65–75
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter