Recast Navigation
Abstract
This chapter serves as a practical guide to working with the Recast navigation library to manage your AI’s nav-mesh representation of the game world. The source code to Recast is both freely available and frequently used due to its inclusion in Unreal, Unity, and many other engines. This guide will go over how the nav-mesh assets were managed in published games including, creation, metrics, annotation, and dynamic updates.
Fields of Study & Subjects
Artificial Intelligence in Games
Robotic Path Planning Algorithms
Digital Games and Media
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 83–88
- Publication date
- 4 March 2026
- Language
- EN
- Document type
- Book chapter