Recast Navigation

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Authors: Andy Brown
Cited by: 0

Abstract

This chapter serves as a practical guide to working with the Recast navigation library to manage your AI’s nav-mesh representation of the game world. The source code to Recast is both freely available and frequently used due to its inclusion in Unreal, Unity, and many other engines. This guide will go over how the nav-mesh assets were managed in published games including, creation, metrics, annotation, and dynamic updates.

Fields of Study & Subjects

Artificial Intelligence in Games Robotic Path Planning Algorithms Digital Games and Media

Publication details

Journal / source
CRC Press eBooks
Pages
83–88
Publication date
4 March 2026
Language
EN
Document type
Book chapter