Platforms

View at publisher
Authors: Miguel Sicart, Bo Kampmann Walther
Cited by: 0

Abstract

This chapter maps how elite European football clubs generate economic value through platform models borrowed from video game distribution and experiential systems. We read the transformation through the tension of local identity versus global brand and show how revenue diversification emerges from competitive necessity rather than organic evolution. A case study centers Real Madrid’s Bernabéu renovation as a hinge that converts a historic stadium into a multiuse venue capable of hosting concerts, tennis, fashion events, and tourism alongside football—rebalancing club economics to compete with state-sponsored ownership. From Steam’s distribution model to Fortnite’s experiential ecosystem where brands like Marvel and Travis Scott create content, we trace how game studies’ platform theory illuminates football’s shift from sport to integrated entertainment service. A return to the author’s season-ticket experience at FC Barcelona illustrates the cultural cost of platformization and why the club anthem’s political meaning now competes with tourist consumption. We argue that clubs and stadiums are surface vessels; what matters is how elite teams continually convert assets into monetized experiences—from player image rights to crypto tokens to in-house media production—as the attention economy updates revenue stream by revenue stream. This dynamic explains both the financial survival of historic clubs against petro-state capital and the existential threat platformization poses to smaller clubs excluded from this economic model.

Fields of Study & Subjects

Physical Education and Sports Studies Sports Gender and Society Sports Analytics and Performance

Publication details

Journal / source
CRC Press eBooks
Pages
123–146
Publication date
10 February 2026
Language
EN
Document type
Book chapter