Role-Playing Games and Narrative Identity as Pedagogical Tools in Teaching Fiction

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Authors: William Stratton
Cited by: 0

Abstract

This reflective chapter explores how tabletop role-playing games (RPGs) can be harnessed as pedagogical tools for teaching fiction writing, with a particular emphasis on character development. Drawing on Narrative Identity Theory, it argues that RPGs offer students a structured yet imaginative framework for exploring how characters emerge, evolve, and embody human complexity. Through classroom exercises that integrate character creation systems, such as those in Dungeons & Dragons , students engage in the recursive processes of self-reflection, storytelling, and role inhabitation. These activities help bridge abstract writing concepts with lived experiences, allowing students to examine the mechanics of personality, motivation, and backstory in both fictional and real-world contexts. The chapter combines theoretical grounding with practical classroom applications, offering a compelling case for how RPGs can deepen creative writing instruction through collaborative, character-driven inquiry.

Fields of Study & Subjects

Educational Games and Gamification Artistic and Creative Research Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
CRC Press eBooks
Pages
163–176
Publication date
16 January 2026
Language
EN
Document type
Book chapter