Cripping Tabletop Role-Playing Games
Abstract
This chapter explores how tabletop role-playing games (RPGs) can be harnessed as powerful tools for teaching inclusivity and raising awareness about disability in educational settings. While contemporary tabletop RPGs increasingly embrace diversity in gender, sexuality, and ethnicity, ableism remains a persistent issue in game design and narratives. Focusing on Inspirisles , a RPG created in collaboration with Deaf youth and featuring sign language as a core gameplay mechanic, this chapter evaluates both the educational potential and the representational limitations of such games. Through an analysis grounded in crip theory and disability studies, it critically examines the game’s language, imagery, and mechanics, revealing how even well-intentioned games can inadvertently reinforce ableist norms—for example, by portraying disabled characters only as magically empowered or by privileging able-bodied fantasy figures. The chapter offers practical recommendations for educators who wish to facilitate tabletop RPGs in ways that foreground accessibility, challenge stereotypes, and promote genuine inclusion. By situating games within a critical theory framework, this chapter contributes to the growing discourse on inclusive education and underscores the importance of thoughtful design and facilitation in using games to shift cultural understandings of disability.
Fields of Study & Subjects
Disability Rights and Representation
Educational Games and Gamification
Inclusion and Disability in Education and Sport
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 118–142
- Publication date
- 16 January 2026
- Language
- EN
- Document type
- Book chapter