The Convergence of Game Development and Immersive Technologies
Abstract
Game development and immersive technologies have become integral components of the modern digital technology landscape, with video games being one of the most popular recreational activities socially and culturally over the past few decades. Immersive technologies, on the other hand, empower consumers and corporations to create transformative experiences that extend beyond entertainment, leading to innovative solutions in education, healthcare, and training. However, there is a lack of consensus and understanding on the nomenclature and key terminologies used by both academia and industry. It presents a unique set of challenges for a unified and standardised understanding of these two prominent fields in entertainment technology. To address the issue, this chapter aims to gather recent insights from both academic and industry literature, offering an expansive overview of the foundational concepts, workflows, roles, and applications to establish a comprehensive introduction to both these domains. For the field of game development, this chapter explores the definition of game development and clarifies its key terminologies. Similarly, this chapter delves into the field of immersive technologies, explaining the components of virtual reality, augmented reality, and mixed reality. This chapter will highlight the brief historical evolution of these technologies, as well as their integration. This chapter aims to provide a definitive resource for students, researchers, and professionals to navigate the complex and evolving intersections of game development and immersive technologies.
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Digital Games and Media
Augmented Reality Applications
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 12–23
- Publication date
- 11 March 2026
- Language
- EN
- Document type
- Book chapter