Tools and Technologies for Virtual Content Creation

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Authors: Wael Brahim
Cited by: 0

Abstract

The early years of the 2000s witnessed a modest but challenging experiment: my attempt to render a simple colored cube using C++ and OpenGL ( The OpenGL Architecture Review Board, 1997 ). Back then, OpenGL was known as the first free cross-platform library that created 2D/3D visuals on the GPU side. This process demanded hundreds of carefully arranged lines of code. Each vertex must be placed with precision. Every transformation matrix must be applied with extreme care. Having a theoretical/technical knowledge of computer vision is key to catch the code logic. The process of compiling complex code without errors felt like a quiet victory. Not to mention, the very few resources and supports that can help with debugging. It was common to be lost for hours or even days trying to figure out an error or to implement an uncharted task.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Simulation and Modeling Applications Digital Media and Visual Art

Publication details

Journal / source
CRC Press eBooks
Pages
99–116
Publication date
11 March 2026
Language
EN
Document type
Book chapter