Animation Systems

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Authors: Jason Gregory
Cited by: 0

Abstract

The majority of modern 3D games revolve around characters —often human or humanoid, sometimes animal or alien. Characters are unique because they need to move in a fluid, organic way. This poses a host of new technical challenges, over and above what is required to simulate and animate rigid objects like vehicles, projectiles, soccer balls, and Tetris pieces. The task of imbuing characters with natural-looking motion is handled by an engine component known as the character animation system .

Fields of Study & Subjects

Human Motion and Animation Computer Graphics and Visualization Techniques Digital Media and Visual Art

Publication details

Journal / source
CRC Press eBooks
Pages
236–334
Publication date
27 February 2026
Language
EN
Document type
Book chapter