You Mean There's More?
Abstract
Congratulations! You've reached the end of your journey through the landscape of game engine architecture in one piece (and hopefully none the worse for wear). With any luck, you've learned a great deal about the major components that comprise a typical game engine. But of course, every journey's end is another's beginning. There's a great deal more to be learned about each and every topic covered within these pages. As technology and computing hardware continue to improve, more things will become possible in games—and more engine systems will be invented to support them. What's more, this book's focus was on the game engine itself. We haven't even begun to discuss the rich world of gameplay programming, a topic that could fill many more volumes.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Digital Games and Media
Simulation and Modeling Applications
Publication details
- Journal / source
- CRC Press eBooks
- Pages
- 658–662
- Publication date
- 27 February 2026
- Language
- EN
- Document type
- Book chapter