You Mean There's More?

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Authors: Jason Gregory
Cited by: 0

Abstract

Congratulations! You've reached the end of your journey through the landscape of game engine architecture in one piece (and hopefully none the worse for wear). With any luck, you've learned a great deal about the major components that comprise a typical game engine. But of course, every journey's end is another's beginning. There's a great deal more to be learned about each and every topic covered within these pages. As technology and computing hardware continue to improve, more things will become possible in games—and more engine systems will be invented to support them. What's more, this book's focus was on the game engine itself. We haven't even begun to discuss the rich world of gameplay programming, a topic that could fill many more volumes.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Digital Games and Media Simulation and Modeling Applications

Publication details

Journal / source
CRC Press eBooks
Pages
658–662
Publication date
27 February 2026
Language
EN
Document type
Book chapter