Impact of application of VR & AR on communication gaming and growing critical thinking among youth

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Authors: Sumita Mukherjee, Kavita Thapliyal, Alka Maurya, Sharad Khattar, Raman Bansal, Chhavi Tiwari
Cited by: 0

Fields of Study & Subjects

Augmented Reality Applications Virtual Reality Applications and Impacts Educational Games and Gamification

Publication details

Journal / source
CRC Press eBooks
Pages
39–47
Publication date
29 January 2026
Language
EN
Document type
Book chapter