Generative adversarial network-driven interactive simulation modelling for environmental design

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Authors: Jinqi Wang, Zhuo Fan
Cited by: 0

Abstract

This paper presents a cognitive-semantic guided generative adversarial network for automatically generating interactive environment layouts that optimise both visual realism and user experience.By computationally operationalising cognitive load theory, our framework integrates a novel interaction-aware discriminator and a semantic consistency loss, enabling the generator to produce layouts that minimise navigational cognitive load.Validated on the Stanford 2D-3D-Semantics dataset, our model significantly outperforms state-of-the-art methods in functional metrics, achieving an 85.2% navigation success rate, a 13.4% higher mean intersection over union than graph-based methods (68.7% versus 55.2%), and a substantially lower cognitive load score of 0.65.Ablation studies and user evaluations involving 45 participants confirm the necessity of each component and demonstrate a strong preference for the generated environments.This work aims to establish between cognitive theory and generative artificial intelligence for human-centric design.

Fields of Study & Subjects

Generative Adversarial Networks and Image Synthesis Artificial Intelligence in Games Spatial Cognition and Navigation

Publication details

Journal / source
International Journal of Information and Communication Technology
Volume
27
Issue
3
Pages
36–52
Publication date
1 January 2026
Language
EN