Exploring gamified virtual reality in education:insights from a bibliometric analysis
Abstract
Inderscience is a global company, a dynamic leading independent journal publisher disseminates the latest research across the broad fields of science, engineering and technology; management, public and business administration; environment, ecological economics and sustainable development; computing, ICT and internet/web services, and related areas.
Fields of Study & Subjects
Educational Games and Gamification
Virtual Reality Applications and Impacts
Augmented Reality Applications
Publication details
- Journal / source
- International Journal of Innovation and Learning
- Volume
- 1
- Issue
- 1
- Publication date
- 13 January 2026
- Language
- EN