A Study on the Transmedia Strategies in the Dungeons & Dragons Franchise : Focusing on Hank’s Party in the D&D Animated Series

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Authors: Changmeen Lee, Heeyoung Cho
Cited by: 0

Abstract

This study examines transmedia storytelling strategies that have enabled the long-term expansion of the intellectual property (IP) of Dungeons and Dragons (D&D) across various media platforms over the past 50 years. Focusing on the original protagonists of the 1983 animated series Dungeons & Dragons, known as Hank’s Party, this study analyzes how this group has reappeared across animation, audio drama, comics, live-action films, and tabletop role-playing game (TRPG) modules, facilitating narrative continuity and world building across media. Drawing on the theoretical frameworks of intertextuality and Ruppel’s typology of migratory cues, this study identifies the franchise-, story-, and intersectional cues deployed by D&D to guide audiences between texts. The findings indicate that Hank’s Party’s consistent portrayal—its weapons, costumes, personalities, and roles— functions as a powerful intersectional cue that encourages audiences to traverse multiple media within a franchise. Fan engagement played a crucial role in resurrecting and expanding the unfinished narrative of the original series, providing momentum for later official adaptations, like audio dramas, comics, and cameo appearances in film and TRPG modules. This study highlights strategic implications for the Korean content industry, suggesting that revitalizing legacy IPs can serve as an effective alternative to creating entirely new ones.

Fields of Study & Subjects

Literature Culture and Aesthetics Asian Culture and Media Studies Digital Games and Media

Publication details

Journal / source
TECHART Journal of Arts and Imaging Science
Volume
13
Issue
1
Pages
14–19
Publication date
31 January 2026
Language
EN