Banning loot boxes for minors: A public health framework and the case of Brazil

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Authors: Daniel Tornaim Spritzer, Ivelise Fortim, Thiago Henrique Roza, Félix Henrique Paim Kessler, Hyoun Soo Andrew Kim
Cited by: 1
References: 18

Abstract

Brazil's Digital Child and Adolescent Act (2025) prohibits paid loot boxes in games accessible to minors under a public health and child-rights framework, regardless of whether they should be classified as gambling. The law focuses on psychological mechanisms underlying harm, including variable-ratio reinforcement and reward uncertainty, to which adolescents are developmentally vulnerable. It establishes administrative sanctions, including fines of up to 10% of the company's revenue and service suspension, and restricts personalized advertising and algorithmic systems targeting minors. As the first major market to adopt a preventive harm-reduction ban, Brazil creates measurable regulatory benchmarks and a natural experiment to assess whether legislative boundaries reduce harm, influence industry monetisation strategies, and inform proportionate digital governance internationally.

Fields of Study & Subjects

Gambling Behavior and Treatments Digital Games and Media Diverse Legal and Medical Studies

Publication details

Journal / source
Journal of Behavioral Addictions
Publisher
Akademiai Kiado Zrt.
Volume
15
Issue
1
Pages
5–7
Publication date
2 April 2026
Language
EN