DehazeGS: Seeing Through Fog with 3D Gaussian Splatting

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Authors: Jinze Yu, Yiqun Wang, Aiheng Jiang, Zhengda Lu, Jianwei Guo, Yong Li, Hongxing Qin, Xiaopeng Zhang
Cited by: 2

Abstract

Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose DehazeGS, the first physics-driven 3D Gaussian Splatting (3DGS) framework for dehazing. We adopt an explicit Gaussian representation to model fog formation via a physically consistent forward rendering process, enabling reconstruction and rendering of fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly on Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.

Fields of Study & Subjects

Image Enhancement Techniques Computer Graphics and Visualization Techniques Advanced Vision and Imaging

Publication details

Journal / source
Proceedings of the AAAI Conference on Artificial Intelligence
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Volume
40
Issue
14
Pages
12153–12161
Publication date
14 March 2026