PCGS: Progressive Compression of 3D Gaussian Splatting

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Authors: Yihang Chen, Mengyao Li, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai
Cited by: 2

Abstract

3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. For quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Advanced Data Compression Techniques Advanced Vision and Imaging

Publication details

Journal / source
Proceedings of the AAAI Conference on Artificial Intelligence
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Volume
40
Issue
4
Pages
3111–3119
Publication date
14 March 2026