Exploring Player Archetypes in a Minecraft-Based Learning Environment

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Authors: Andres Felipe Zambrano, Zhanlan Wei, Jaclyn Ocumpaugh, Amanda Barany, Ryan S. Baker, Xiner Liu, Yiqiu Zhou, Luc Paquette, Jeffrey Ginger
Cited by: 2

Abstract

Games are recognized as valuable tools for learning and interest development. However, the association between behavioral player archetypes and these important outcomes is still underexplored. This study explores the relationship between learning, interest development, and player archetypes (Roamers, Explorers, and Scientists) identified within the WHIMC project, a game-based learning environment where students engage with scientifically accurate hypothetical astronomy scenarios in Minecraft. Grounded in human-computer interaction and player typologies frameworks, we analyze data from 57 participants across four summer camps using Ordered Network Analysis (ONA) and k-means clustering to identify player archetypes emerging from student actions. We then examine how these archetypes relate to learning outcomes and motivational factors. Statistical tests reveal significant differences in in-game actions across archetypes and correlations between player behaviors and learning outcomes. These findings contribute to the design of serious educational games by increasing understanding of how to optimize experiences and enhance science engagement for learners with differing playing styles.

Fields of Study & Subjects

Educational Games and Gamification Science Education and Pedagogy Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
International Journal of Serious Games
Publisher
Serious Games Society
Pages
19–40
Publication date
30 January 2026
Language
EN