Enhancing EFL Learners' Self-Regulation Through Video Games: Teachers' Perception

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Authors: Dalal Alamrani, Nurah Alfares
Cited by: 1

Abstract

This study delved into the multifaceted perceptions of a diverse group of 130 teachers regarding the utilization of video games as a means to augment and bolster learners' self-regulation capabilities. With meticulous attention to detail, the researchers administered a meticulously designed questionnaire to the participants, meticulously capturing a nuanced understanding of their perspectives. The intriguing outcomes of this study unequivocally revealed a prevailing consensus among the teachers, asserting their firm belief in the potential of video games to exert a profoundly positive influence on learners' self-regulation capacities. The profound implications emanating from these compelling findings proffer a tantalizing glimpse into the untapped potential of video games as an efficacious pedagogical tool, poised to revolutionize the landscape of education by nurturing and cultivating learners' self-regulation skills.

Fields of Study & Subjects

Educational Games and Gamification Technology-Enhanced Education Studies E-Learning and COVID-19

Publication details

Journal / source
Journal of Language Teaching and Research
Publisher
Academy Publication
Volume
17
Issue
1
Pages
64–72
Publication date
1 January 2026