Gamification, Exergames, and Digital Games in Older Adults Aged 75 and Over: Age-Dependent Effects on Well-being, Quality of Life, and Social Engagement – A Scoping Review

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Authors: Luca Guarente, Dhurata Ivziku, Marzia Lommi, Valentina Vanzi
Cited by: 0

Abstract

This scoping review will map the available evidence on gamification, exergames, and digital games—including VR-delivered game-based interventions—aimed at supporting health and well-being in adults aged ≥75 years. We will describe the types of interventions and technologies used, study designs and settings, and the outcome domains most frequently reported, highlighting gaps to inform future research and implementation in very old populations.

Fields of Study & Subjects

Educational Games and Gamification Technology Use by Older Adults Physical Activity and Health

Publication details

Publication date
1 January 2026
Language
EN
Document type
Preprint