Digital self-lisencing effect

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Authors: WEI
Cited by: 0

Abstract

Overall Rationale Digital technologies allow students to shift easily from learning activities to leisure activities on the same devices and platforms. Although such shifts are often explained as failures of self-control caused by cognitive resource depletion, the present research tested a complementary self-licensing account. Specifically, we proposed that prior digital learning may increase a sense of deservingness, which then psychologically licenses subsequent digital leisure. Study 1 Study 1 used a recall-based between-subjects design. Participants were randomly assigned to recall either a recent digital learning experience or a recent non-learning digital use experience. We hypothesized that recalling digital learning would increase deservingness and that deservingness would mediate the effect of digital learning recall on digital leisure intention. Study 2 Study 2 used a laboratory framing design to provide a stronger test of the proposed mechanism. All participants completed the same computerized Sudoku task, but the task was framed either as a learning activity or as a leisure activity. This design allowed us to hold objective task demands constant while manipulating the psychological meaning of the activity. We hypothesized that the learning frame would increase deservingness and, through deservingness, strengthen digital leisure intention. We also expected no significant difference between conditions in state self-control depletion, thereby helping to distinguish the self-licensing account from a simple resource-depletion explanation. In addition to self-reported leisure intention, a video choice task was included as an exploratory behavioral outcome. Together, Studies 1 and 2 tested whether digital learning can promote later digital leisure through a deservingness-based self-licensing process. Study 1 provided initial evidence using an academic recall paradigm, whereas Study 2 strengthened causal inference by framing the same task as either learning or leisure while holding task demands constant. These studies were designed to extend self-licensing theory to digital learning contexts and to distinguish psychological licensing from resource depletion as an explanation for post-learning digital leisure.

Fields of Study & Subjects

Decision-Making and Behavioral Economics Impact of Technology on Adolescents Media Influence and Health

Publication details

Publication date
1 January 2026
Language
EN
Document type
Preprint