ATP, Card Game Applied to Biochemistry Teaching: case study at university center in Manaus, AM, Brazil
Abstract
This case study analyzes the effectiveness of the ATP card game, developed based on Schell's Elementary Tetrad and inspired by the UNO© game, as a teaching tool applied to biochemistry for teaching glycolysis. The criteria analyzed using a qualitative approach and Design-Based Research (DBR) were: conceptual understanding of glycolysis, playful engagement, pedagogical effectiveness of the game mechanics, and challenges encountered. The validation stage was conducted with fifteen students from the university center Fametro in Manaus, Brazil. Data collection took place between February and April 2025 through a questionnaire, post-game reports, and semi-structured interviews with coded participants (A1–A15), respecting ethical guidelines. The data obtained, correlated with the content analysis, allows for refinement and validation of the tool, ensuring triangulation and validity of the research. The results of the ATP application demonstrated: conceptual integration of the stages of the glycolytic pathway; collaborative knowledge construction; and memory consolidation through playful strategies. Therefore, ATP has proven effective as a teaching tool, increasing interest in the content and facilitating both the understanding of the processes and the memorization of the participating molecules, making Biochemistry more accessible for Health Sciences training.
Fields of Study & Subjects
Science and Education Research
Evasion and Academic Success Factors
Educational Games and Gamification
Publication details
- Publication date
- 1 January 2026
- Document type
- Preprint