Addressing the Pitfalls of Misinformation in the Classroom Through Game Based Learning

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Authors: Taylor C. Strong, Jerome Bingham
Cited by: 0

Abstract

Instruction librarians at a community and technical college and an art and design school are developing games about misinformation in one-shot sessions. These games will help students identify reliable sources that would benefit them most in their undergraduate research. Librarians are interested in the application of game-based learning (GBL) and other play-based pedagogies in their classrooms. In this interactive workshop, the presenters will discuss the process of creating and incorporating games designed for one-shots.

Fields of Study & Subjects

Library Science and Information Literacy Misinformation and Its Impacts Educational Games and Gamification

Publication details

Publication date
6 February 2026
Language
EN