Addressing the Pitfalls of Misinformation in the Classroom Through Game Based Learning
Abstract
Instruction librarians at a community and technical college and an art and design school are developing games about misinformation in one-shot sessions. These games will help students identify reliable sources that would benefit them most in their undergraduate research. Librarians are interested in the application of game-based learning (GBL) and other play-based pedagogies in their classrooms. In this interactive workshop, the presenters will discuss the process of creating and incorporating games designed for one-shots.
Fields of Study & Subjects
Library Science and Information Literacy
Misinformation and Its Impacts
Educational Games and Gamification
Publication details
- Publication date
- 6 February 2026
- Language
- EN