Videojuego diseñado en Scratch como puente didáctico entre pensamiento computacional y aprendizaje de ecuaciones lineales en educación básica

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Authors: Emmanuel Jesús Acosta Barros, Kevin Andrés Ayala Arraut, Sonia Valbuena
Cited by: 1

Abstract

Many students experience difficulties in understanding and solving linear equations due to challenges related to sequencing steps, identifying errors, and applying logical reasoning. This research presents the design and implementation of a Scratch-based video game aimed at promoting computational-thinking subskills to support problem solving of linear equations. The study adopts a mixed-methods approach conducted across three stages of implementation and evaluation with sixth-, seventh-, and eighth-grade students. Data were collected through a qualitative rubric and pretest-posttest workshops. The study concludes that the video game is a didactic resource for supporting the learning of linear equations and enhancing computational thinking subskills.

Fields of Study & Subjects

Developmental and Educational Neuropsychology Violence Education and Gender Studies Educational Games and Gamification

Publication details

Journal / source
Actualidades Pedagógicas
Publisher
Universidad de La Salle
Issue
87
Pages
e5606–e5606
Publication date
2 July 2026