Videojuego diseñado en Scratch como puente didáctico entre pensamiento computacional y aprendizaje de ecuaciones lineales en educación básica
Abstract
Many students experience difficulties in understanding and solving linear equations due to challenges related to sequencing steps, identifying errors, and applying logical reasoning. This research presents the design and implementation of a Scratch-based video game aimed at promoting computational-thinking subskills to support problem solving of linear equations. The study adopts a mixed-methods approach conducted across three stages of implementation and evaluation with sixth-, seventh-, and eighth-grade students. Data were collected through a qualitative rubric and pretest-posttest workshops. The study concludes that the video game is a didactic resource for supporting the learning of linear equations and enhancing computational thinking subskills.
Fields of Study & Subjects
Developmental and Educational Neuropsychology
Violence
Education
and Gender Studies
Educational Games and Gamification
Publication details
- Journal / source
- Actualidades Pedagógicas
- Publisher
- Universidad de La Salle
- Issue
- 87
- Pages
- e5606–e5606
- Publication date
- 2 July 2026