Design and Implementation of a Game-Based Learning System for Slow Learner Students in Visual Communication Design Department
Abstract
An inclusive learning approach is essential in vocational education, especially for slow learners who need more focused, gradual, and visual experience-based learning strategies. The complexity of the material in Visual Communication Design (DKV) often makes it hard for them to grasp design concepts, visual principles, and creativity tasks that require significant cognitive effort. These challenges led to the development of game-based learning (GBL) as an alternative method aimed at increasing engagement, retention, and learning effectiveness. This study designs and implements a GBL system for slow learner DKV students at SMK N Surakarta using a design and development research approach. This includes needs analysis, design, development, and implementation testing. The system incorporates the principles of visual scaffolding, simple narratives, task-based interactions, and gamification through a point system, gradual levels, and instant feedback. Testing shows that GBL helps improve learning focus, strengthens understanding of basic design concepts, and motivates students to complete visual tasks. Teachers observed an increase in independence and self-confidence in students after they interacted with the game. These findings confirm that GBL is an effective way to create a more inclusive learning environment in vocational design education. They also open up opportunities for the development of more adaptable and personalized digital learning systems in future research.
Fields of Study & Subjects
Educational Games and Gamification
Multimedia Learning Systems
Educational Technology and E-Learning
Publication details
- Journal / source
- Proceedings of the National Conference on Electrical Engineering Informatics Industrial Technology and Creative Media
- Volume
- 2025
- Issue
- 1
- Pages
- 75–83
- Publication date
- 28 January 2026