Bridging the LOD 100–150 Gap: A Digital Innovation Framework Integrating Serious Gaming and CPBL for Systemic BIM-MEP Management
Abstract
In the Industry 4.0 era, the AECO sector faces a strategic challenge in integrating MEP systems during early design stages, where a lack of "Design for Maintainability" contributes to building defect rates of up to 28%. This study evaluates a digital innovation framework synthesizing Serious Games and Cooperative Problem-Based Learning (CPBL) via Minecraft to foster systemic thinking and spatial reservation logic at LOD 100–150. Using a mixed-methods design (n=25), the curriculum employed a "Mirror Mapping" mechanism, translating game physics (e.g., Redstone and water mechanics) into real-world electrical and plumbing logic. While students achieved 93% in management competency and nearly 100% accuracy in pipeline logic among upper-level cohorts, a significant "Symbolic Transformation Gap" persisted, with performance in system analogy (80%) lagging behind procedural mastery. The findings validate the framework as a potent tool for spatial externalization, yet emphasize the necessity of "bridging activities" and Digital Twin linkages to ensure effective knowledge transfer from simulated environments to professional AECO practice.
Fields of Study & Subjects
Educational Games and Gamification
BIM and Construction Integration
Engineering Education and Pedagogy
Publication details
- Journal / source
- Preprints.org
- Publication date
- 6 February 2026
- Document type
- Preprint