Toward Scalable VR-Cloud Gaming: An Attention-aware Adaptive Resource Allocation Framework for 6G Networks

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Authors: Gabriel Almeida, João Paulo Esper, Cleverson Nahum, Aldebaro Klautau, Kleber Cardoso
Cited by: 1
References: 24

Abstract

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a scalable and QoE-aware multi-stage optimization framework for resource allocation in VR-CG over 6G networks. Our solution decomposes the joint resource allocation problem into three interdependent stages: (i) user association and communication resource allocation; (ii) VR-CG game engine placement with adaptive multipath routing; and (iii) attention-aware scheduling and wireless resource allocation based on motion-to-photon latency. For each stage, we design specialized heuristic algorithms that achieve near-optimal performance while significantly reducing computational time. We introduce a novel user-centric QoE model based on visual attention to virtual objects, guiding adaptive resolution and frame rate selection. A dataset-driven evaluation demonstrates that, when compared against state-of-the-art approaches, our framework improves QoE by up to 50\%, reduces communication resource usage by 75\%, and achieves up to 35\% cost savings, while maintaining an average optimality gap of 5\%. Our proposed heuristics solve large-scale scenarios in under 0.1 seconds, highlighting their potential for real-time deployment in next-generation mobile networks.

Fields of Study & Subjects

Image and Video Quality Assessment IoT and Edge/Fog Computing Software-Defined Networks and 5G

Publication details

Journal / source
SSRN Electronic Journal
Publisher
Elsevier BV
Publication date
1 January 2026
Document type
Preprint