Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

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Authors: Abbas Salami, Tasos Papastylianou, Marvellous Adeoye, John Ronayne, Honor Bixby, Robert S. Stawski, Bernard Fromson, Matt Doltis, Osama Mahmoud, Mariachiara Di Cesare
Cited by: 1
References: 6

Abstract

Unlabelled: Chronic health conditions impose substantial financial and operational burdens on the public health sector and insurance providers in the United Kingdom. While gamification demonstrates the potential for enhancing health behavior, a structured analysis linking to established behavioral frameworks is missing. We provide a viewpoint on whether, as health and life insurers transition from traditional risk assessment toward proactive risk reduction strategies, gamification offers an innovative mechanism to strengthen their prevention initiatives and insurer-insured relationships. We examine how gamification aligns with key theoretical models, including the Behavior Change Wheel and Behavior Change Techniques, and how gamification elements can be mapped onto them. This enables combining multiple Behavior Change Techniques into effective interventions, which provide engaging user experiences and promote intrinsic motivation. We distinguish gamification from mere incentivization, highlighting its potential for sustained health outcomes. We also explore the ethical and practical considerations of gamification in the insurance sector. We highlight the need for a robust ethical framework that preserves an individual's ability to make free and informed decisions, while ensuring inclusivity and absence of discrimination based on personal characteristics that may affect their capacity to engage in healthy behaviors. Similarly, we highlight how privacy, transparency, and accountability need to be prioritized in the governance structure of gamification programs in the sector. Our analysis emphasizes that gamification has the potential to represent the new panacea for the insurance sector, if effective gamified interventions incorporate inclusive design principles, theoretical grounding, ethical accountability, and continuous refinement to ensure alignment with long-term public and individual health objectives. This viewpoint is the first to map gamification and behavioral change frameworks into a unified model for insurer-led health behavior interventions and encourage greater investment in gamified wellness products and the use of theory-driven behavioral science in insurance-led digital health tools.

Fields of Study & Subjects

Educational Games and Gamification Virtual Reality Applications and Impacts Literature Analysis and Criticism

Publication details

Journal / source
JMIR Serious Games
Publisher
JMIR Publications Inc.
Volume
14
Pages
e80684–e80684
Publication date
14 February 2026
Language
EN