Effectiveness of Phylum Expedition on the Retention of General Biology 2 Concepts Among Grade 11 STEM Health Allied Students

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Authors: Kevin Quitzon, Emmanuel Bersabe
Cited by: 0
References: 8

Abstract

This study explores the effectiveness of educational video games in enhancing concept retention in General Biology 2 among Grade 11 STEM-HA students at FEU Diliman.With biology's extensive content posing retention challenges, the researchers developed and implemented a custom educational game titled Phylum Expedition.Using an experimental design, they compared the performance of two groups: a control group using traditional methods and an experimental group using the video game.Pretests and posttests focused on organismal biology concepts were administered, along with a gameplay satisfaction survey for the experimental group.Results showed that the experimental group had a higher mean gain score (3.67) than the control group (2.24), and a left-tailed t-test confirmed a statistically significant difference, leading to the rejection of the null hypothesis.Students responded positively to the game's lore and gameplay, though found the controls less satisfactory.The study concludes that educational video games can effectively supplement traditional teaching.The researchers recommend integrating or developing educational games in classrooms, encouraging students, teachers, and developers to explore this learning tool.

Fields of Study & Subjects

Science Education and Pedagogy Science and Education Research Educational Methods and Outcomes

Publication details

Journal / source
Asian Conference on Education official conference proceedings/ACE
Pages
1701–1710
Publication date
9 February 2026
Language
EN