Capture images through the screen

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Authors: Nicholas Mazzilli
Cited by: 0

Abstract

In this exposition I invite you to reflect on a part of my artistic research: the screen capture.The aim is to reconsider this little-explored practice by artistically transforming original images through a double variations in post-production.In this artistic research I also use experimental software and unconventional methods to carry out images from videogames.At the same time these methods engage with the European regulations about copyright and American fair use policies. While the extraction of images from three-dimensional, copyright-protected spaces is often restricted, it can sometimes be permitted when used creatively. keywords: videogames, screen, photography, machinima, copyright, software, web, communities, artist's book, in-game photography, screen photography, database, fair use, AI, capture, digital

Fields of Study & Subjects

Art Technology and Culture Digital Games and Media Digital Media and Visual Art

Publication details

Publication date
16 March 2026
Language
EN
Document type
Preprint