Capture images through the screen
Abstract
In this exposition I invite you to reflect on a part of my artistic research: the screen capture.The aim is to reconsider this little-explored practice by artistically transforming original images through a double variations in post-production.In this artistic research I also use experimental software and unconventional methods to carry out images from videogames.At the same time these methods engage with the European regulations about copyright and American fair use policies. While the extraction of images from three-dimensional, copyright-protected spaces is often restricted, it can sometimes be permitted when used creatively. keywords: videogames, screen, photography, machinima, copyright, software, web, communities, artist's book, in-game photography, screen photography, database, fair use, AI, capture, digital
Fields of Study & Subjects
Art
Technology
and Culture
Digital Games and Media
Digital Media and Visual Art
Publication details
- Publication date
- 16 March 2026
- Language
- EN
- Document type
- Preprint