PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING WORDWALL TERHADAP MOTIVASI DAN BERPIKIR KREATIF SISWA PEMBELAJARAN IPAS KELAS V SEKOLAH DASAR
Abstract
This research is motivated by the problem of a less varied learning model that makes students less active and less creative in thinking. This study aims to determine the effect of the Game Based Learning wordwall learning model on the Motivation and creative thinking of elementary school students. This study uses a quantitative research approach with an experimental method and the research design used is the Intact-Group Comparison design in the form of a Pretest-Posttest Control Group design. The population of this study was taken from all fifth grade elementary school students who are located at the UPTD SDN 1 Tugu Kidul in the 2024/2025 academic year. Using a random sampling technique. And based on the results of the research that has been used, namely obtaining the calculation of t-test data (independent sample t-test) the results of student learning motivation t value (6.476) with a sig. (2-tailed) 0.000 which means the sig.
Fields of Study & Subjects
Educational Games and Gamification
Educational Methods and Outcomes
Educational Curriculum and Learning Methods
Publication details
- Journal / source
- Pendas Jurnal Ilmiah Pendidikan Dasar
- Volume
- 10
- Issue
- 04
- Pages
- 260–271
- Publication date
- 9 February 2026
- Language
- EN