PROCEDURALNO GENERISANJE OKRUŽENJA VIDEO IGRE
Abstract
The paper presents the possibilities of procedural generation of video game environments using Unreal Engine game engine. Two systems were created, a system that generates terrain using ready-made 3D models, as well as a system that generates models used to create a terrain. Systems that procedurally place models and particle systems on the generated terrain were created. The performances of the created systems were analyzed.
Fields of Study & Subjects
Augmented Reality Applications
3D Modeling in Geospatial Applications
Digital Games and Media
Publication details
- Journal / source
- Zbornik radova Fakulteta tehničkih nauka u Novom Sadu
- Volume
- 40
- Issue
- 08
- Pages
- 659–662
- Publication date
- 2 January 2026