PROCEDURALNO GENERISANJE OKRUŽENJA VIDEO IGRE

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Authors: Kristina Tapai, Bojan Banjanin
Cited by: 0

Abstract

The paper presents the possibilities of procedural generation of video game environments using Unreal Engine game engine. Two systems were created, a system that generates terrain using ready-made 3D models, as well as a system that generates models used to create a terrain. Systems that procedurally place models and particle systems on the generated terrain were created. The performances of the created systems were analyzed.

Fields of Study & Subjects

Augmented Reality Applications 3D Modeling in Geospatial Applications Digital Games and Media

Publication details

Journal / source
Zbornik radova Fakulteta tehničkih nauka u Novom Sadu
Volume
40
Issue
08
Pages
659–662
Publication date
2 January 2026