PRIPREMA 3D MODELA ZA UPOTREBU U UNREAL ENGINE 5 I UNREAL EDITOR FOR FORTNITE SOFTVERSKIM OKRUŽENJIMA
Abstract
The theoretical component of this paper provides an overview of fundamental concepts in 3D modeling, including available software solutions and modeling techniques. In addition to outlining the production methods, the critical requirements for the successful implementation of the project were also thoroughly examined. The practical section of the paper focuses on the development of a 3D project utilizing Blender. Special attention is given to the integration of the project within the software environments of Unreal Engine 5 and Unreal Editor for Fortnite.
Fields of Study & Subjects
Mechanical and Thermal Properties Analysis
Robotics and Automated Systems
Wireless Sensor Networks for Data Analysis
Publication details
- Journal / source
- Zbornik radova Fakulteta tehničkih nauka u Novom Sadu
- Volume
- 40
- Issue
- 08
- Pages
- 667–670
- Publication date
- 2 January 2026