PRIPREMA 3D MODELA ZA UPOTREBU U UNREAL ENGINE 5 I UNREAL EDITOR FOR FORTNITE SOFTVERSKIM OKRUŽENJIMA

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Authors: Nikolina Tunjić Vukadinović, Bojan Banjanin
Cited by: 0

Abstract

The theoretical component of this paper provides an overview of fundamental concepts in 3D modeling, including available software solutions and modeling techniques. In addition to outlining the production methods, the critical requirements for the successful implementation of the project were also thoroughly examined. The practical section of the paper focuses on the development of a 3D project utilizing Blender. Special attention is given to the integration of the project within the software environments of Unreal Engine 5 and Unreal Editor for Fortnite.

Fields of Study & Subjects

Mechanical and Thermal Properties Analysis Robotics and Automated Systems Wireless Sensor Networks for Data Analysis

Publication details

Journal / source
Zbornik radova Fakulteta tehničkih nauka u Novom Sadu
Volume
40
Issue
08
Pages
667–670
Publication date
2 January 2026