Low-Thrust Orbital Linear-Quadratic Differential Games With Terminal Speed Constraints

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Authors: Yahli Drucker, Vitaly Shaferman
Cited by: 0
References: 15

Abstract

This paper considers the problem of a low-thrust spacecraft pursuit-evasion differential game with an arbitrary terminal relative speed constraint. It addresses the terminal phase of the engagement for two relatively close spacecraft near a circular orbit. The problem is formulated as a linear-quadratic zero-sum differential game, with soft constraints on the terminal relative position and velocity, and running costs on the players' control efforts. An analytical, closed-loop, minimum-fuel-consumption optimal guidance law is derived for each player, forming a saddle-point solution. It is proven that any terminal speed can be achieved by properly choosing the weighting parameters of the cost function. To verify the optimality of the solution, a conjugate point analysis is performed when the cost function velocity weighting matrix is either positive or negative definite. The negative-definite case arises at high terminal speeds and is seldom seen in the literature. The performance of the derived guidance law is evaluated in simulations for different constrained speeds and target maneuvers, and compared to a state-of-the-art optimal-control-based guidance law. The simulations show that the derived guidance law satisfies the constraints and offers a substantial advantage over the optimal-control-based guidance law when the target is optimally evading.

Fields of Study & Subjects

Spacecraft Dynamics and Control Guidance and Control Systems Space Satellite Systems and Control

Publication details

Journal / source
AIAA SciTech Forum
Publication date
8 January 2026