A systematic review on Digital Game Based Learning for Emotional Intelligence training

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Authors: Sara Torre, Olga Rosa Maria Armigero, Morena Bottalico, Luana Bruno, Alejandro Iborra Cuéllar, Maria Beatrice Ligorio
Cited by: 1

Abstract

Emotional intelligence (EI) can be enhanced through formal programs such as Digital Game-Based Learning (DGBL). However, effective design practices remain unclear. This review examines DGBL for EI, following the PRISMA guidelines for systematic reviews. Searches in Scopus, PubMed, and Google Scholar identified 13 peer-reviewed studies, analyzed by two independent reviewers. The impact of each DGBL was scanned through the lens of the DGBL Effectiveness Evaluation Framework, which helped us navigate through the multitude of evaluation design, methods and criteria. Results show that game mechanics lead to different learning and motivation outcomes. Conclusions are drawn about DGBL resource management and their indications for future development in the field of game-based emotional training.

Fields of Study & Subjects

Educational Games and Gamification Emotional Intelligence and Performance Cognitive Abilities and Testing

Publication details

Journal / source
Qwerty
Publisher
Progedit - Progetti Editoriali srl
Volume
21
Issue
1
Publication date
6 June 2026