Development of Three-Stage Disaster Safety Educational Content Using Game-Based Learning(GBL)

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Authors: Yuna Kim, Narim Lee, Seon-Jeong Cho, jieun Jung, Jisook Park
Cited by: 0

Abstract

As recent disasters have become more diverse and large-scale, strengthening children's disaster-response competencies has become increasingly important; however, existing education faces limitations in engaging learners and providing a structured learning process. This study thus developed “Captain Mong's Children's Disaster Safety Class,” a mobile Game-Based Learning (GBL) game for preschoolers and lower-grade elementary school children, focusing on GBL's educational potential. Grounded in Child-Centered Design principles and Bloom's Taxonomy, the system incorporates a 'Concept–Preparation–Practice' 3-stage learning structure. It utilizes gamification elements to foster learning motivation and provide immersive experiences, thereby enhancing disaster response capabilities. Educational needs were confirmed via a preliminary parent survey (n=61). Design validity and educational suitability were secured through CVI-based validation by 12 multidisciplinary experts (S-CVI/AVE=0.85). Academically, this study presents an initial GBL-based, staged disaster education model for children. Future empirical validation is planned to substantiate its educational effectiveness.

Fields of Study & Subjects

Educational Games and Gamification Multimedia Learning Systems Education Safety and Science Studies

Publication details

Journal / source
Korean Institute of Smart Media
Volume
15
Issue
2
Pages
173–183
Publication date
27 February 2026
Language
EN