A Dungeons & Dragons effect? Playing unfamiliar characters in role-playing games is associated with enhanced perspective taking.
Abstract
In tabletop role-playing games (TTRPGs) like Dungeons & Dragons, players act not as themselves but as a fictional character in a fantasy world. Often this involves making in-game choices based not on what the player would like to do but what the player believes the character would do, i.e. perspective taking. It has been speculated that role-playing might enhance the ability to understand others’ perspectives, but no rigorous quantitative work on the hypothesis has yet been conducted. In a survey of over 300 experienced TTRPG players, greater time spent role-playing characters that are markedly more different from one’s self was significantly associated with higher scores on the perspective-taking subscale of the Interpersonal reactivity Index. This association persisted even when a measure of autistic traits (the AQ) was included in the same model. These results suggest that there is value in future work investigating a potential causative role for TTRPG experience in enhancing perspective taking and add to the evidence that the ability to understand others’ mental states might be flexible even in adulthood.
Fields of Study & Subjects
Digital Games and Media
Child and Animal Learning Development
Media Influence and Health
Publication details
- Publication date
- 10 January 2026
- Document type
- Preprint