When citizens and researchers learn from a serious game—An experimental analysis of information and efficacy in political opinion formation

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Authors: G. Brückmann, Walid El-Ajou, Isabelle Stadelmann‐Steffen
Cited by: 1

Abstract

In this pre-registered experiment, we describe how we use a full-fledged serious game, developed in collaboration with energy modellers, energy system experts, and game designers, as an experimental treatment in a large-scale population survey in Switzerland. While previous research has used serious games mostly for targeted and relatively small groups, we assess whether serious gaming has the potential to serve as an effective information tool for the broader population. More specifically, we test whether serious games can influence individual opinion formation on complex issues, such as the energy transition, arguing that the immersive nature of a serious game may be more effective than conventional information treatments in triggering learning effects and ultimately influencing opinion formation. Based on our results, we show that playing the game did not, on a general level, produce any significant effects on either efficacy or policy support. However, the game led to varying reactions among players and influenced support for expanding specific energy sources in accordance with the game’s implications. In light of these nuanced results, we discuss implications for researches and stakeholders.

Fields of Study & Subjects

Climate Change Communication and Perception Environmental Education and Sustainability Opinion Dynamics and Social Influence

Publication details

Publisher
Center for Open Science
Publication date
23 January 2026
Document type
Preprint