UML-Based Design and Kano Evaluation of an Augmented Reality Library Application

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Authors: Gerson Feoh, Ni Putu Ria Anggreni
Cited by: 0

Abstract

The application of Augmented Reality (AR) technology in library services has the potential to enhance the user experience through more interactive and engaging information presentations. This study aims to create an augmented reality (AR) book search system that uses marker-based tracking to help students find references at the Dhyana Pura University Library, while also measuring how satisfied users are using the Kano Model. The system was created using the waterfall approach for developing software and used Unified Modeling Language (UML) to outline how activities flow and how different parts of the system connect. The satisfaction test involved 54 respondents, with attribute analysis using the Kano Model and Customer Satisfaction Coefficient (CSC). The results of the study show that most of the application features fall into the Attractive category, which indicates that these features provide added value and a positive experience for users. The combination of UML-based system design and evaluation with the Kano Model was successful in creating a library application that is functional, easy to use, and focused on user satisfaction.

Fields of Study & Subjects

Augmented Reality Applications Multimedia Learning Systems Web and Library Services

Publication details

Journal / source
Computer Science (CO-SCIENCE)
Volume
6
Issue
1
Pages
84–93
Publication date
28 January 2026